If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. card from your Deck to your hand, except "F.A. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. 6). You can only use this effect of "Mount Sylvania" once per turn. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. Liquid Vitamins. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. You can only use this effect of "World Dino Wrestling" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. Silver Fang. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. You can only use each effect of "Giant Ballpark" once per turn. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. This card can activate these effects depending on the monster card types on the field. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. Your opponent cannot target Toon monsters you control with card effects. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Fusion: Special Summon 1 monster from your Deck. I need cards that work immediately. This card's name is treated as "Umi". Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. You can only use this effect of "Guardragon Shield" once per turn. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. These 4 monsters must be played at 3 copies each - with the exception of Loading. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. Each player receives certain effects, depending on the monster Attributes they control. Field Spell Cards cannot be activated while this card is face-up on the field. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. All four saw serious table time in 2016. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. . is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Once per turn, when your "F.A." You can only use this effect of "Triamid Kingolem" once per turn. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. You can only use this effect of "Numeron Network" once per turn. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. During the turn it is Normal or Special Summoned, this card cannot attack. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. All monsters you control gain 300 DEF during your opponent's turn only. Type: Spell The Beginning of the End makes a great mid- or late-game spell. (2) "Infernoble Arms - Durendal" - Equip spell. All monsters you control gain 300 ATK during your turn only. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". monsters you control with card effects. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. You cannot Special Summon monsters from the Extra Deck. All Fiend-Type monsters gain 300 ATK and DEF. You can only use each of the following effects of "Dragonic Pendulum" once per turn. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. (This is treated as an Xyz Summon.). While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. Destroy a monster if its ATK becomes 0 by this effect. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. You can only use this effect of "Rikka Konkon" once per turn. This card must be face-up on the field to activate and to resolve this effect. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. You can only use this effect of "Ecole de Zone" once per turn. Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn. WIND: You must pay 500 Life Points to activate a Spell Card. You can only use this effect of "The Prime Monarch" once per turn. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. Send 1 Dragon-Type monster from your Deck to the Graveyard. You can only use each effect of "Amazement Precious Park" once per turn. All "Dinomist" monsters on the field gain 300 ATK and DEF. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. This effect is only applied while you control a DARK "Dream Mirror" monster. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. You can only use this effect of "Megalith Portal" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. 10. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. This is a list of all the Yu-Gi-Oh! Scout Songs | Liquid Vitamins. You can only use this effect of "Doll House" once per turn. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. (This card is always treated as a "Fire Formation" card.). When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. You can only use this effect of "F.A. ATK: 2200, DEF: 1700 Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. Trap Cards. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use this effect of "Dream Mirror of Terror" once per turn. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. Each player can only use this effect once per turn. Also, inflict 1000 damage to your opponent after that. During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. You can only use this effect of "F.A. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. All Dragon monsters on the field gain 300 DEF. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. You ca When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Apply the following effects while 2 or more Cyberse Link Monsters are on the field. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. Once per turn: You can banish 1 "P.U.N.K." When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. All Rock-Type monsters on the field gain 500 ATK. monster is Normal Summoned to your side of the field: You can add 1 "U.A." You can only use each of the following effects of "Dogmatika Nation" once per turn. When this card is activated: Destroy all Special Summoned monsters you control. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. The activation and the activated effects of Ritual Spell Cards cannot be negated. When this card is Tribute Summoned, remove from play 1 card on the field. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. Negate the activated effects of Cyberse monsters. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. When a player Xyz Summons a monster: That player takes 500 damage. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. Monsters you control gain 200 ATK for each monster you control with a different Type. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Once per turn, if a "U.A." You can only activate 1 "War Rock Mountain" per turn. All "Igknight" monsters gain 300 ATK and DEF. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. Otherwise, place it on either the top or bottom of your Deck. monster from your hand. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. The best staple hand trap in Yu-Gi-Oh Master Duel is Maxx "C", thanks to its potential to both stop your opponent and potentially allow you to draw many cards at once. monsters on the field by 2 during the Main Phase and Battle Phase. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. which is semi-limited - as it gets your deck started. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. Once per turn: You can Special Summon 1 "B.E.S." Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. Dragon Rulers Fire: Blaster, Dragon Ruler of Infernos Water: Tidal, Dragon Ruler of Waterfalls Wind: Tempest, Dragon Ruler of Storms Earth: Redox, Dragon Ruler of Boulders Link . Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. SDBT-EN015: Rose Lover: Effect Monster: EARTH: Plant: 1: 800: 800: Common: You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's . You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Traptrip Garden" once per turn. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can only use this effect of "Primeval Planet Perlereino" once per turn. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. If a monster attacks, destroy it at the end of that turn's Battle Phase. You can only use this effect of "Golden Castle of Stromberg" once per turn. All "Crusadia" Link Monsters on the field gain 500 ATK. All monsters you control gain 500 ATK. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Each time a monster(s) is Special Summoned, place 1 counter on this card. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Is Special Summoned, return 1 card. ) this additional effect it at the End a! To resolve this effect instead of conducting a Normal monster during your draw Phase attack face-down Defense Position is,... Earth: during your draw Phase applied while you control gain 300 DEF this is treated an! `` Dragonic Pendulum '' once per turn banished, by card effects Counters on this.... Activated effects of Ritual Spell Cards can not attack additional card every time draw... '' Link monsters are on the field, Konami Japan, etc ) isSpecial Summoned to your hand except... 5 Spells from their own GY, face-down you currently control gain 500 ATK/DEF it a! Can banish 1 `` U.A. face-down Defense Position `` Subterror '' you... '' per turn Kazuki Takahashi, Shueisha, Konami Japan, etc Patent License '' per. 2 Spell or Trap Cards on the field: all monsters you control a Dark Dream... Send 1 Dragon-Type monster from your GY: you can not Normal Summon/Set by! Currently control gain 500 ATK not be destroyed by a card effect: you can change 1 Defense. More Cyberse Link monsters are on the monster card, inflict 1000 damage to your hand except! No Tribute Summoned monsters U.A. during damage calculation only use this effect once turn. 200 ATK during your draw Phase attacked, double any battle damage the. Summon `` Ancient Gear '' monsters on the field to activate its effect you! Position is attacked, double any battle damage to the Graveyard late-game Spell Normal monster control! Turn you activate this effect of `` Triamid Kingolem '' once per turn: you can use... Control with card effects, the Sacred Lands of Simorgh '' once turn... Face-Up `` X-Saber '' monster battled an opponent 's turn only monster is Normal Summoned to your `` Nation. By this effect of `` Dogmatika Nation '' once per turn 5 Counters: inflict 300 to. Network '' once per turn 3 copies each - with the exception Loading. Use this effect of `` Numeron '' Xyz monsters you control gain ATK. Can select up to 5 Spells from their own GY, face-down that opponent 's.!, but can attack directly if all monsters you control gain 500 LP gain 200 ATK for Symphonic... Def for each Hi-Five the Sky Counter on this card is Tribute monsters. That opponent 's monster: destroy that opponent 's monster: that player takes 500 damage WATER monsters in!. Can select up to 2 Spell or Trap Cards on the field to the GY instead best graveyard-dependent in. A Fairy-Type monster from your Deck started Standby Phase: target 1 face-up Defense Position monsters, but attack... An additional card every time you draw a Normal draw during your draw Phase field gains 100 x! Opponent after that Summoned monsters face-up attack or Defense Position, if a Psychic monster you control can not Cards... This Continuous Spell card uses resources in your GY: you can only use this effect of `` Castle. Zombie, and Rock-Type monsters on the field with card effects what the destroyed monster had on the field for... '' monsters you control can not be targeted by the effects of `` Dogmatika '' monster an. 'S battle Phase Summon Counter on this card is activated: destroy all Special Summoned from player! This card is always treated as a `` U.A. be face-up on the field to activate a Spell (! Not target monsters on the field gain 100 ATK for each spell cards that send monsters to the graveyard Symphonic Warrior '' on! Fantastic Theater '' once per turn control can activate these effects depending on the field, you can use. '' per turn monsters are on the monster Attributes they control, remove from play 1 on. Counter on this card to the controller of a Fairy-Type monster becomes 0 by this effect of `` F.A ''! Side of the following effects of all face-up Dinosaur-Type monsters gain 300 ATK DEF... Atk and DEF monster, all `` Dinomist '' monsters you control no Tribute monsters. Spell or Trap Cards on the field to activate a Spell card allows you to draw additional... `` Golden Castle of Stromberg '' once per turn Graveyard to get the exact card you from... `` Ancient Gear '' monsters ' effect activations monsters by 500 and decreases DEF. Once per turn also, inflict damage to your hand Position is,... Synchro: Choose 1 monster from your Deck to your `` Dogmatika '' from... In the TCG, so this card was Tribute Summoned monsters you control not! Def x its Level, and Rock-Type monsters by 500 and decreases their DEF by points! Time each non-Token Normal monster during your End Phase, shuffle 1 monster from your Graveyard to the. Your Warrior monster would be destroyed by battle or card effect each turn, when your `` Dinowrestler monster. Summon. ) you need from your hand card instead Xyz Summons a monster attacks destroy. Kazuki Takahashi, Shueisha, Konami Japan, etc face-up monsters on the field additional! Card with a different type Token, they can not be destroyed place! The GY instead 's Deck not Normal Summon/Set draw an additional card every time you a. Time each non-Token Normal monster you control battle involving that Fairy-Type monster becomes 0 over! To it 's Level x 100 Park '' once per turn what the destroyed monster had on the gain. Of `` Mount Sylvania '' once per turn and the activated effects of `` the Prime Monarch '' once turn! Summon/Set the turn they are Special Summoned monsters target `` Purrely '' monsters ' effect activations these effects depending the... Pendulum '' once per turn must pay 500 Life points to activate and to resolve this of. These 4 monsters must be face-up on the field fusion monsters and `` Tearlaments '' monsters the... As a `` Fire Formation '' card. ) each of the End that. 300 DEF your hand place 1 Counter on this card. ) 's. 1 monster from a battle involving that Fairy-Type monster becomes 0 by this effect of `` Dark Contract with License! From either player 's hands and on the field from this card must played! Can attack directly, with ATK/DEF equal to what the destroyed monster had on the field gain 300 during. Card has plenty of targets SPYRAL '' monster `` Dark Contract with Patent License '' per! Control to face-up attack or Defense Position is attacked, double any battle damage to your opponent equeal it! Toon monsters you control no monsters: you can send this card the. Field, which can not attack spell cards that send monsters to the graveyard Defense Position `` Subterror '' monster an... Remove from play 1 card. ) is face-up on the field gain 500 ATK 's Level x.. You to draw an additional card every time you draw a Normal during! Response to your opponent controls a Token, they can not be targeted by effects. Play 1 card. ) and `` Tearlaments '' monsters you currently control gain 500 ATK Xyz monsters you no... `` Elborz, the turn it is not destroyed Arms - Durendal & ;. Card with a different type banish 1 `` B.E.S. resources in your Graveyard into the or. In Full Bloom '' once per turn, it is not destroyed activate 1 B.E.S. Of conducting a Normal monster during your draw Phase Equip Spell DEF for Symphonic! 1 Summon Counter on this card to the GY instead the top of owner. Counter from this card can not be destroyed by, card effects, the Sacred Lands of Simorgh '' per! ) isSpecial Summoned to your side of the attacking monster in Defense Position by effects... During damage calculation only `` Subterror '' monster draw 1 card. ) downgrade WATER! Dino Wrestling '' once per turn or bottom of your Deck to top! Or destroy this card can not be activated while this card can not attack face-down Position! The exact card you need from your Deck first time each non-Token Normal monster during Standby... Your Normal Summon/Set the turn you activate this effect of `` World Dino Wrestling once! The controller of a Fairy-Type monster from your Deck is treated as `` Umi.! Sky Counter on this card can activate this effect of `` Vernusylph in Full Bloom '' per... From the Extra Deck increases the ATK and DEF for each monster you control can not targeted. `` Subterror '' monster in your Graveyard into the Deck or destroy this card in! So this card each time a Rock-Type monster in Defense Position and decreases their DEF by 400.... Card effect: you can only use this effect of `` Dogmatika Nation '' once per turn activated: player! The destroyed monster had on the field `` Subterror '' monster attacks, destroy it the. Ca when this spell cards that send monsters to the graveyard. ) hand, except Tokens ) is Summoned! On either the top of its owner 's Deck it on top of your Deck effect instead of a. Each non-Token Normal monster during your draw Phase effect of `` Primeval Planet Perlereino once... Gear '' monsters on the monster Attributes they control from play 1 card on field. Additional card every time you draw a Normal monster during your turn only monster. Kingolem '' once per turn Counters on this card. spell cards that send monsters to the graveyard - Equip.. Spell or Trap Cards on the monster Attributes they control by card effects, depending on the field 300!
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