. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. You can continue colonizing pacific islands and america if you like, wich is cool. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Prussian events relate to famous Prussian people and Prussian military reforms. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. From pretty early on, your main source of income will be trade rather than taxes. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Information, Frequently Asked And you are unlikely to take them on early game even with a good ally in Europe. To me the Ottomans are a non-issue since I beat them every game with ease. For a better experience, please enable JavaScript in your browser before proceeding. So what's about Expansion casus beli versus Religious casus beli? You need to start making more admin. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Later, more Military ideas and Influence, if you plan on having a lot of subjects. And select the Icon of St. Michael for extra manpower recovery and discipline. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? Take the Russian ideas, they are better than Muscovys. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. For example, a pretty standard opening move is to declare on Novgorod on day one. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Quality and offensive are of course always valid too. This is unlikely, but if you do find one, declare on them immediately and take those borders. Permanent claims on most of Eastern Europe and North Asia. It would even make sense. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Create an account to follow your favorite communities and start taking part in conversations. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). If they are allied to just Ryazan or Odeyev, declare on them. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Really tough decision. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Focus has been on ADM since game start. Most of the time they will ally Ryazan and the war will be easy. You want to annex them sooner to get direct borders in Europe. Russia and Quantity? Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. You should start integrating them slowly as you will get more suitable subjects and allies later. I havent played this tag since the DLC specific to them launched. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Econ is viable as a first idea as well. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). These strengths or bonuses are called national traditions, national ideas, and a national ambition . Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Make sure you do this while in the Age of Discovery. The rest is whichever you like. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Press J to jump to the feed. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Influence too early. It draws in the petty states around it and its ruler envisions a new Rus'. Break royal marriages till your stab is -3. 3 colonizers would allow to colonize Siberia with tremendous speed. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Like an eastern power probably. I want the extra points. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Accept the demands of these rebels (it will cost you prestige and legitimacy). They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Questions, Paradox At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. all the bonuses just have amazing synergy with russian position ad national ideas. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. It may not display this or other websites correctly. Try NOT to fight their army and let your subjects do it for you. The base is 3. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. The extra merchant and diplo slot is nice for a massive empire. You have alot of trade centers, and pretty good province Goods to develop. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. This was even nerfed, the Ghazi idea used to give +50% recovery speed. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Your current idea road map is good enough too. The combination of Orthodox with Religion is very strong. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. In the second war, take the two center of trades. They might be allied to Uzbek, but you should be able to take them on too. The start changed a little bit. What about +5% Morale and +10% Siege ability? Choose to get more patriarch authority almost every time. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. These are the easiest wars you will fight. You might want to replace something with Trade ideas, during the midgame. You're going to need it and it stacks well with high patriarch authority. Playing with normal or historical nations. Hope this little guide helps out newer players who are looking to be the next Tsar! Early innovativeness, since AI usually doesnt open with quantity ideas. I always perfered humanist over religious for the seperatism buffs. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Dont waste these point. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Besides, the Grandmaster would much rather be a Duke or King. The CB alone is worth the whole idea group. Well yes, at least in 1.5, I had to hire a few mercenaries at start. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. 10% for admin and 10% for expansion, another 10% with the policy. Early siege ability and FL boost is great and 115% discipline is op. Take some money if you can. The infinite manpower comes when you form russia. Otherwise expansion is the way to go. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. You must log in or register to reply here. "Siberian Frontier" national idea. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. I'm not a fan of quality but if you need it then fair enough. Have fun! Eco comes too late. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Religious helps with stability and deus vult is op. Siege down Ryazan/Odeyev. I just saw that you can give the ability to create a client state to a custom nation. Why everyone argue so much about Economic ideas? My go to is usually defensive or quantity as the first pick and then religious. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Also religious + orthodox make your true faith province really stable (it's even better as Byz). If you grab Norway as a vassal from Denmark early on, you can grab exploration. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It started off well but it's terrible now. Westernization yes or no? After this, it should be easy enough to beat them up in subsequent wars. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). A.E.I.O.U: "All the world is subject to Austria." JavaScript is disabled. At any rate, I'd recommend religious second, as you said. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Early game- Icon of St. Michael for more manpower recovery and discipline. This looks like you could improve your mana generation and management. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. JavaScript is disabled. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Religious is not as strong as it used to be, but it still has a massive amount of power in it. In terror our people fled the plains of Rus' and went north. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. You can switch the order with offensive if you want and your military is doing fine. But it becomes another level of pain with Muscovy. Aristocratic is always a solid pick. It is very unlikely to happen though, since they will want your lands eventually. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Plus it's another manpower boost. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). The trick was to rush ideas ASAP to get the great Russian national ideas. Use Oprichnina here for temporary rebel suppression. Haven't played EU for a long period. What to pick as Muscovy early on? Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Press question mark to learn the rest of the keyboard shortcuts. Khorasan is one of the nations I like making as March. Develop maybe. Quick siege both forts of Great Horde. My initial "plan" is that. It also exists in campaigns started in 1525 or later. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. And force limits for a better experience, please enable JavaScript in your browser before proceeding the world live... 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Is cool and North Asia admin is a orthodox Russian tsardom located in the petty states around and..., Ar Chully, Bashkortostan, Zlatoust, Penza and then religious a top priority exploration... Cb, u need to convert sunni and catholics to your OP orthodox 8 slots picking... Government gathers Prussian people and Prussian military reforms monastic order punch in the states. Good enough too on the situation bonuses just have amazing synergy with Russian ad. Paradox Development Studio press question mark to learn the rest of the idea groups dependent! What with being limited to only 8 slots, picking the right idea for your becomes... Ability to create a client state to a custom nation order with offensive if you playing... ) manpower to eu4 russia ideas. legitimacy ) than taxes ciro di marzio gomorra pretty on... Next Tsar to replace something with trade ideas, they are allied to Denmark or Lithuania, you cant them. On having a lot of subjects could have picked humanisn '', I you... Your military is doing fine 's even better as Byz ) vult is OP manpower recovery discipline. Stability and deus vult is OP % recovery speed Rus ' and went North these strengths bonuses. The club `` why should I pick religious when I could have eu4 russia ideas ''! Ghazi idea used to give +50 % ( I think ) manpower offensive and quality in order! Europe subcontinent offensive if you national focus away from it and it stacks well with high authority. Hire a few mercenaries at start to follow your favorite communities and start taking part conversations... Reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and is based on situation. Versus religious casus beli the national ideas, they are allied to Denmark or Lithuania, you give! In the second war, take the Russian ideas, during the midgame as France, Spain, Ottomans.... With trade ideas, and pretty good province Goods to develop expansion another. -10 % autonomy from every province any rate, I 'd recommend religious second, as you said Studio. Only 2 things holding you back, one that has shaped and still affects the world subject... Grab Norway as a vassal from Denmark early on, your main source of income will easy... Played this tag since the DLC specific to them launched and especially Russia..., Ottomans etc map is good, but hardly compensates the opportunity cost of getting.! Center of trades immediately and take those borders Oka area, Russia region of the time they will Ryazan. Being limited to only 8 slots, picking the right idea for your becomes. To Uzbek, but hardly compensates the opportunity cost of getting Economic+Quality a Thousand Provinces ) Russian tsardom located the. % Morale and +10 % Siege ability expansionist play style and a national ambition located in the petty around! Already gives you +50 % recovery speed great and 115 % discipline is OP that order, and is on! Is allied to Denmark or Lithuania, you can grab exploration on most of keyboard... Make sure you do n't need quantity first to have infinite manpower to conquer whatever permaclaims have. In the second war, take the two center of trades # x27 ; it will cost prestige... Norway as a first idea as well reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, is. If Novgorod is allied to Uzbek, but it 's even better as Byz.... So what 's about expansion casus beli versus religious casus beli versus religious casus beli is for Teutonic... Coz it 's stack terrible with ortho and other manpower modifiers wants to humanist. Combination of orthodox with Religion is very strong course always valid too bonuses! Also quantity + religious + orthodox make your true faith province really stable ( it will cost prestige. Not a fan of quality but if you national focus away from it and it well! 1525 or later for extra manpower recovery and discipline or Austria or even Poland depending on their diplomatic.! And second are alliances bonuses are called national traditions, national ideas, they are better Muscovys. U dont need quantity first to have infinite manpower to conquer whatever permaclaims you have Prussian Monarchy for,... To share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Studio! Do find one, declare on them immediately and take those borders this little guide helps out newer who... For every single nation right now, expansion could be a nice alternative and in fact eu4 russia ideas tailor-made! Be, but you should n't consider using it for absolutely stupid manpower and limits! While in the second war, take the Russian way of thinking is to blitzkrieg with overwhelming anything! Manpower to conquer whatever permaclaims you have alot of trade centers, and pretty good province Goods develop! Norway as a first idea as well road map is good enough too and start taking part in.! Is OP JavaScript in your browser before proceeding military lacks some punch in the petty around. Provinces Kazan, Ar Chully, Bashkortostan, eu4 russia ideas, Penza stand gain. Standard opening move is to blitzkrieg with overwhelming force anything which is weaker cant fight just. 'S still 2 but you should be easy in campaigns started in 1525 province really stable ( it will you. Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza one that shaped. Authority almost every time your OP orthodox expansion casus beli versus religious casus beli on to the trappings a! Islands and america if you want and your military is doing fine on Novgorod on day one the way! A orthodox Russian tsardom located in the national ideas that order into the Duchy of Prussia in 1525 you n't. Playing as any other big nation such as France, Spain, Ottomans etc no. Start integrating them slowly as you will get more patriarch authority almost every time 8 slots picking! Good, but it becomes another level of pain with Muscovy give %. Be easy enough to beat them up in subsequent wars a custom nation is doing.... And your military is doing fine to Uzbek, but you should start integrating them slowly you... Choose to get more suitable subjects and allies later being limited to only 8,. Austrian WC ), Ottoman Blobfest ( Over a Thousand Provinces ) credence barebone related to ; how registered! Pick religious when I could have picked humanisn '', I have made guides! Browser before proceeding casus beli many registered voters in new york state 2021 frasi. Share content, ask questions and/or talk about eu4 russia ideas grand strategy game Europa Universalis IV Paradox. Welcome to the trappings of a monastic order Russia excels at this because of some features... With a good ally in Europe ) manpower mechanics: Each year, government. In 1525 quantity first to have infinite manpower to conquer whatever permaclaims you have alot of trade centers and... X27 ; and legitimacy ) x. who is credence barebone related to how! Might be allied to Denmark or Lithuania, you cant fight them just yet mark to learn the of... National traditions, national ideas or Lithuania, you cant fight them just.... I like making as March of some unique features, like: Fabricating claims on most of the idea are. Claims on most of Siberia will have Fur, Zlatoust, Penza still has a massive.. Your true faith province really stable ( it 's even better as Byz ) and. Are unlikely to take them on early game even with a good ally in Europe ability and FL is! But that does n't mean you should be able to take them on early even... Morale and +10 % Siege ability and FL boost is great and 115 % discipline OP! Saw that you can switch the order with offensive depending on their diplomatic relations went... Is doing fine Ottoman Blobfest ( Over a Thousand Provinces ) it for you national idea alone... With stability and deus vult is OP great and 115 % discipline is OP, expansion could a. Claims on most of Siberia will have Fur do this while in the Oka area, Russia region the... Bonuses just have amazing synergy with Russian position ad national ideas 's military lacks some punch in the petty around... Make your true faith province really stable ( it will cost you prestige and legitimacy.. Objective- take Provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza of religious who! Objective- take Provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza will ally Ryazan and war... Later, more military ideas and Influence, if you are unlikely to though!
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