Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Made from the face of a green hag, a hag mask imparts some of their power onto you. While wearing this armor you know the following spells. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Lies in Truth. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Magic Weapon (scimitar), very rare (requires attunement). Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. Valor has 5 charges for the following properties. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. You have a +1 bonus to attack rolls made with the darts. This is my original series of Mysterious Wonderwares, organized by rarity. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. A memory can be stored on a page in this book, directly from a creatures mind. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. If the creature has no limb to sever, you lop off a portion of its body instead. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. The monks of Durheim are renown for their connection to their deeper selves. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. This effect remains active for 1 minute and can be used again after a long rest. The bag weighs nothing. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. Each set of Poppers are found in bags of 4d4+4. Nature's Guardian. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. Weapon (any), artifact (requires attunement). Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. Wondrous items for DnD 5E. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. If you expend the last charge, roll a d20. Additionally, while attuned to this weapon you cannot be surprised while asleep. However, only when whet with the souls of fallen creatures does it's true power emerge. Wondrous item, very rare (requires attunement by a Druid). Weapons rising to the top. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. This ability can be used once per long rest. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Wondrous Item, very rare (requires attunement by a spellcaster). If you take 10 or more lightning damage while holding this weapon, roll a d20. On a success a creature takes half damage and its walking speed is not halved. You are considered proficient with this weapon if you are an elf or half-elf. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. Kelren is stern, but honest. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). This wicked looking greataxe counts as a +3 Weapon. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. While holding this shield you gain a +2 bonus to Dexterity saving throws. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. You have advantage on Dexterity saving throws. Append content without editing the whole page source. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Each time a 10 is rolled increase the damage die up to a d12. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. D&D Ideas Rods, Staves and Wands. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Capsaicin High. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Creatures resistant or immune to cold damage are immune to this effect. The area is lightly obscured by fog and hail and non magical open flames are extinguished. Leather. You use Constitution as the casting ability for Shape Water. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Oathbound. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. You have a +1 bonus to attack and damage rolls made with this magic weapon. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. While wearing this coat, you have advantage on Charisma (Deception) checks. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Click here to edit contents of this page. Magical Weapon (dart), rare (requires attunement). Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Homebrew Wondrous Items. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. This dagger has a +2 bonus to attack and damage rolls. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. Studded Leather. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. If the target fails their saving throw, their AC is reduced by 2. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. He missed the man's self-satisfied smile as he turned the corner. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. Weapon (longsword), Artifact (requires attunement by a Paladin). Sap Belch. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. Will to Live. This luxen lasts until the next dusk, at which point it dissipates. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. Reaching inside the bag, however, reveals the presence of a small object made of flesh. While attuned to this armor you can use an action to root yourself to the ground. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. If you roll a 1 on an attack roll, roll a d20. So thus was Lux born. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Attacks with this weapon deal an additional 1d4 poison damage. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Magical Item (Longsword), Very Rare (requires attunement). Its impeccable elven make lets it be swung nimbly, despite its size. Any limbs regrown by the Regeneration trait do not change back to flesh. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. It deals an additional 1d4 lightning damage on a hit. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. Your spell save DC and spell attack bonus each increase by 1. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. Born of Glory. Winter's Heart is the still beating heart of a white dragon. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. This dagger has a +1 to attack and damage rolls. This wand has 4 charges. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. The first is named Thalia and the second is named Euthenia. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. You are proficient with this scimitar while you're attuned to it. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Any opportunity attacks taken during the activation of this item are made at advantage. When the situation comes, however, the arrow is a game-changer. This coating last until a creature is hit with an attack by Venom. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Each card bears one of four types of dragons: black, red, bronze, or silver. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. A Bleeding Bouquet typically consist of a collection of 6 darts. Once you have used this feature, you cannot use it again until you finish a short or long rest. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). This speed reduction does not stack with multiple attacks. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. While the fighters held the blade, I was busy studying it. This flask contains a Potion of Greater Healing that has four charges. If you have the extra attack feature, make as many attacks as each action will allow. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. Weapon (war pick), very rare (requires attunement). This time we look at 5e magic items. Forests Fury's additional elemental damage increases to 1d6. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Credit: Art and design by The Mithral Canvas. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. Magic Weapon (dagger), Very Rare (requires attunement). The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. And, in a flurry of feathers, the hallway was empty once more. Motherlode! Check out how this page has evolved in the past. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Assuming they can stay still long enough for the needle to function. Wondrous Item (bracers), Artifact (requires attunement). The cloud dissipates after one round whenever the effect ends. Magic Items are presented in alphabetical order within each rarity bracket. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Specificall. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. The blade of this glaive crackles with potent electrical energy. 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